If you look at the Lux thread, and at some of the video tutorials/demos on the Groboto site, they give plenty of demonstrations of the meshed results produced by. At first glance, GroBoto looks like it might be just another 3-D with the instructions and sample tutorial projects from the GroMobile site.
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Thanks for the links.
Share this post Link to post Share on other sites. If I were targeting game engines, I suppose I’d be a lot more sensitive about mesh density, and might feel differently. In V3, they’ve introduced some pretty impressive new tools for general modeling, and as C4D folks are always looking for inexpensive modeling solutions, I thought it was worth mentioning it here. Agreed, the results can be a bit heavy, but I don’t see them as significantly worse than gorboto around frozen sub-d surfaces. Sign In Sign Up.
I won’t be selling my Bonzai3D license just yet, but I find modeling in Groboto surprisingly productive, albeit a bit “different” UI environment. Posted September 4, Groboto By jwiedeAugust 13, in The Lounge.
It all looks very good gdoboto some truly intriquing possibilties discovered by leveraging GroBoto’s mesh structure with Phong Breaks, Grobotoo Options, and Deformation Restrictions in C4D. I had never heard of this app before either, but it looks intriguing enough that I downloaded the trial version. I believe their underlying engine is a hybrid with both poly and CSG aspects. Hehe, just like Beetlejuice, say Groboto enough times and Darrel shows up I believe they’re still working on improving the adaptive meshing to reduce overhead with exported models.
GroBoto v3 Tutorial Resources
There’s been a really interesting thread over at the Luxology forums about Grobotoan interesting 3D package Posted August 13, The geometry is really good but quite heavy when meshed for export. I view the heaviness of Groboto’s meshes as a similar “tool tax”: There is a demo, and I’d be interested tutoiral hear your take on it.
How good is the geometry creation with booleans? I’m more groboho willing to pay it in order to have access to Groboto’s tools.
Thanks for the link John, I did not hear about it until now. What are impressions of V3?
It offers some interesting modeling tools for procedural geometry generation, and elaborate boolean capabilities. I saw an older thread, but it was about an older version and didn’t say much. I find the results quite acceptable. Looks very interesting and encouraging to see the developer pop up show an enthusiasm for getting stuck in.
Posted November 5, Here’s his main sketchbook thread: This is going on the hit list. Anyone else a Groboto user here?
On the surface, similar to the CSG approach of building up objects using parametric primitives, then combining them using booleans, to get the basic shapes wanted. I’ve personally found Groboto to be a rather impressive tool, esp. Archived This tutorail is now archived and is closed to further replies. Hutorial they also offer a procedural engine capable of complex iteration and variation of objects to build more complex objects, and that’s where things can get really fun — their procedural engine kind of reminds me of “fusionThing”, if you’re familiar with that C4D plugin.
Groboto’s evolved quite a bit in V3, and thus far I’ve been very happy with the improvements and changes made. This topic is now closed to further replies.
They’re clearly focusing significant effort on the quality of geometry produced for export, and it shows. I find the overall modeling workflow similar to “kit bashing”, if you’re familiar with the term. From the sounds of it, they’re also on the right track w. Lately, I’m more concerned about edge flows for animation, and so far I’ve been pretty satisfied with Groboto’s mesh results.
The Luxology thread about Groboto is hereand one of the package’s developers is even active in it providing tips and tricks, and how to migrate between Groboto and Modo. Will have a play around today There’s been a really interesting thread over at the Luxology forums about Grobotoan interesting 3D package.
Of course I’m happy to answer any questions, and very interested in seeing any hybrid works you guys produce. Darrell can you share any more new developments with how to use these maps in C4D?
When I get some time, I’ll give it a whirl. No registered users viewing this page. Keep in mind, the exported results from CSG packages can be heavy as well. He posts there as groBoto – it’s well worth a look at his posts and those by people using Groboto as a starting form generator for ZB.